Transform your ICVFX workflows

Transform your ICVFX workflows using real-time techniques and technologies including disguise, Unreal Engine, LED and camera tracking technology.

We’ve partnered with Sensel Studio’s Real Time Artists to produce a walk-through of how you can leverage these technologies for future projects.

Watch this video and learn how to:
- Control lighting and weather from disguise's Designer timeline
- Blend virtual and physical props in-camera
- Stream maps and levels to final pixel quality
- Balance virtual and physical fixtures in-camera
- Manage colour space pipelines in disguise
- Expose post-process effects to disguise

Explore how these latest techniques and technologies can save time and cost while still ensuring cinematic quality in film and episodics.

 

Complete the form to download the recording

Credits

Director: Christopher Simcock
Producer: Christopher Simcock
Unreal Engine Technical Lead: Joshua Wood
Unreal Engine Environment Artist: Dalton Sowah
Unreal Engine Procedural Artist: Deborah Leunig
Unreal Engine Consultant: George Hulm
Workflows Consultant: Michael Adefehinti
Stage Technician: Chris Considine